Character Dossier: Morgan Bryn
Jun 25, 2014 0:44:34 GMT -6
Game Master, Maelstrom, and 2 more like this
Post by Morgan Bryn on Jun 25, 2014 0:44:34 GMT -6
Full Name: Morgan Bryn
Alias: "Archer"
Race: Human
Sex: Female
Age: 27
Born 2158
Occupation: Hacker, Thief, Information Broker
Combat Class: Civilian/Engineer
Appearance:
Hair: Fades from reddish-brown to orange-blonde on the tips
Eyes: Bright Blue
Height: 5'5"
Physical Features:
Morgan is small, slight, and wiry. Her short hair is cut to be longer in front than the back. This often leads to it falling haphazardly into her face. A bit on the cocky side, she can often be seen with a smirk when she's not bent over a computer or her omni-tool concentrating on her next project. She's typically carrying a variety of odds and ends, tools, electronic devices, and even goggles from time to time. Her standard clothes are civilian in nature, preferring the more unassuming attire when out "working." Most of her clothing includes multiple layers such as jackets or hoods. She has several piercings in each ear and one small silver ring in her left eyebrow.
Personality:
Morgan is a loner by nature, often preferring the dark and seedy backstreets over the supposed "safer" neighborhoods. She's incredibly independent and self-sufficient. As a thief, she tends more toward slight of hand and distraction, relying on her small frame to get her in and out before she's noticed. She excels when dealing with computers or VI's, often feeling far more at home speaking to them as if they were true AI's rather than most sentients. Even despite her propensity toward machines, Morgan is far from shy and tends to be overly arrogant in regard to her talents. Born in space rather than on a colony, Morgan is adept at dealing with a variety of races and feels right at home among even the most human-adverse populations, occasionally to her detriment.
Backstory:
Morgan remembers little of her early life aside from growing up in a single-parent household - if one could call a dingy, tiny, apartment in the lower Wards of the Citadel a household. The only child of Ivor Johnstagg, Morgan spent her early years as any child would; completely ignorant of her true surroundings.
An overly imaginative child, she fashioned new toys out of the few old ones she was given and kept herself reasonably entertained inventing new stories and adventures for them. Her mother was not in her life, and truthfully, she could not remember a time when she'd known her. If she asked about her mother, her father refused to answer, so she quickly learned to keep quiet on the subject.
Regardless, their two-person home suit Morgan just fine. She never viewed their living situation as out of the ordinary, and never viewed her father's outlook on life as strange, for that was all she knew. When it came time to attend school, Ivor refused, claiming he could instruct her far better than any teacher could. Truthfully, he kept her well protected, insisting she stay indoors or close to him whenever possible. His somewhat unusual parenting methods often included topics others would have balked at, such as educating her on potential escape routes, should the need arise. Morgan eagerly learned it all.
Though the details of his job were vague, in Morgan's eyes, her father had been a hero, out fighting the good fight that would help all of humankind. To the logic of a child, it seemed perfectly normal that this might put him or his family in danger if "bad-guys" came after him.
Saying Ivor had a somewhat dim view on non-humans would have been an understatement. Fortunately, it was a view that Morgan found she did not share as she grew older. In fact, the older she got the more she found she had little in common with her father whatsoever.
In 2164, shortly after celebrating her sixth birthday, Ivor informed Morgan he would be going away for work for several days, and never returned. After strange men came to the apartment searching for her father, Morgan followed the precise steps he had laid out for her should any emergencies arise. Following the precise escape route they'd rehearsed countless times, Morgan awaited her father at their rendezvous point, but he never arrived. Their sparse living conditions gave C-Sec no indication a child had been living in the apartment with Ivor. With no family friends to speak of, no investigation was launched following her disappearance. Morgan soon had to discover how to live completely on her own.
Unbeknownst to Morgan until years later, Ivor had been arrested on Illium and sentenced to 21 years in prison for the attempted assassination of Volus ambassador, Venta Tox. Backlash from Ivor's failed assassination attempt very nearly jeopardized the Systems Alliance's chances for an embassy on the Citadel. Yet, Morgan remained blissfully unaware of galactic politics while eking out a new-found living as an unassuming Duct Rat.
As the years passed and Morgan grew older, jobs were needed to sustain herself. She'd already learned the value of various objects and which individuals tended to like which trinkets. Working out a steady income on pick-pocketing alone had seemed natural. However, soon she found herself taking on bigger prey and harder jobs, even going so far as to be contracted out to specifically steal objects from certain people. Unfortunately, this lead to Morgan running into the occasional security system. Her desire to bypass such things quickly lead to a self-taught bit of hacking, which soon blossomed into an all-out fascination with various forms of tech. Morgan sought out others who could help her learn more, and soon she found herself stealing not only for the monetary gain of others, but helping herself to various tech gadgets her marks had as well. The raw talent her father had always known his daughter possessed quickly rose to the surface, and Morgan found herself taking contracts for electronic thievery instead. The right information in certain hands could potentially be worth a fortune, and Morgan had no qualms about delivering data to whomever she chose.
While cockiness would occasionally get the better of her, Morgan's rap sheet in comparison to the actual crimes committed remained surprisingly small, and with various hacked omni-tools, she never tended to remain in trouble with the law for long. Unfortunately, those outside the law rarely cared about her official list of crimes, and Morgan certainly made more than a few enemies over the years. Nevertheless, she tended to keep moving, never settling in any one place for too long.
As the years past, it was clear to Morgan that the business of selling information was far more lucrative than stealing physical possessions. She took to stationing herself near the Citadel docks and hacking the databases of any and all ships that came through, poking further into anything that seemed important or interesting and soon caught the eye of a particular Volus information broker willing to compensate her for working along side him.
When the Volus eventually learned who her true father was, he fired Morgan on the spot, ending their contract early. This spurned Morgan forward into seeking more information about her father, and soon her idealized childhood image of him was shattered. The news reports portrayed him as a racist lunatic, potentially acting under the orders of some radical human-centric group calling themselves Eternal Earth. Morgan didn't know what to believe. She'd certainly never seen her father working for any organization. The fact that he'd been diagnosed with paranoid schizophrenia while incarcerated did little to stave off her feelings of betrayal and abandonment. To avoid any further unpleasant connections to the man who had attempted to murder an ambassador, Morgan quickly dropped the use of her surname and started going by Morgan Bryn instead. Though she's looked for traces of her mother's identity and whereabouts, no records or decent leads have surfaced.
Though working for an information broker on the Citadel had suited her just fine, the nature of why her father had traveled to Illium still ate away at her. Having amassed quite a hefty savings, and with her contract with Barla Von terminated, she soon traveled to Illium herself, intent on discovering any further information that had been potentially covered up. Unfortunately, Morgan underestimated the expertise of the information broker business on Illium and found herself quickly overshadowed. Luckily, she was able to eventually find a position working for a politically-minded Asari Matriarch who knew her competition would overlook a young human woman with a knack for getting in and out of places unseen.
Under the wing of the Matriarch, Morgan only prospered and added to her talents. She received training and equipment she had never had access to previously and reveled in it. Morgan soon took to traveling for the Matriarch - first to other cities, then other planets or stations altogether. With access to seemingly unlimited funds for virtually any costume, equipment, or travel needed, Morgan's talent for slipping in and out unnoticed to obtain the required data became invaluable.
Alias: "Archer"
Race: Human
Sex: Female
Age: 27
Born 2158
Occupation: Hacker, Thief, Information Broker
Combat Class: Civilian/Engineer
Appearance:
Hair: Fades from reddish-brown to orange-blonde on the tips
Eyes: Bright Blue
Height: 5'5"
Physical Features:
Morgan is small, slight, and wiry. Her short hair is cut to be longer in front than the back. This often leads to it falling haphazardly into her face. A bit on the cocky side, she can often be seen with a smirk when she's not bent over a computer or her omni-tool concentrating on her next project. She's typically carrying a variety of odds and ends, tools, electronic devices, and even goggles from time to time. Her standard clothes are civilian in nature, preferring the more unassuming attire when out "working." Most of her clothing includes multiple layers such as jackets or hoods. She has several piercings in each ear and one small silver ring in her left eyebrow.
Personality:
Morgan is a loner by nature, often preferring the dark and seedy backstreets over the supposed "safer" neighborhoods. She's incredibly independent and self-sufficient. As a thief, she tends more toward slight of hand and distraction, relying on her small frame to get her in and out before she's noticed. She excels when dealing with computers or VI's, often feeling far more at home speaking to them as if they were true AI's rather than most sentients. Even despite her propensity toward machines, Morgan is far from shy and tends to be overly arrogant in regard to her talents. Born in space rather than on a colony, Morgan is adept at dealing with a variety of races and feels right at home among even the most human-adverse populations, occasionally to her detriment.
Backstory:
Morgan remembers little of her early life aside from growing up in a single-parent household - if one could call a dingy, tiny, apartment in the lower Wards of the Citadel a household. The only child of Ivor Johnstagg, Morgan spent her early years as any child would; completely ignorant of her true surroundings.
An overly imaginative child, she fashioned new toys out of the few old ones she was given and kept herself reasonably entertained inventing new stories and adventures for them. Her mother was not in her life, and truthfully, she could not remember a time when she'd known her. If she asked about her mother, her father refused to answer, so she quickly learned to keep quiet on the subject.
Regardless, their two-person home suit Morgan just fine. She never viewed their living situation as out of the ordinary, and never viewed her father's outlook on life as strange, for that was all she knew. When it came time to attend school, Ivor refused, claiming he could instruct her far better than any teacher could. Truthfully, he kept her well protected, insisting she stay indoors or close to him whenever possible. His somewhat unusual parenting methods often included topics others would have balked at, such as educating her on potential escape routes, should the need arise. Morgan eagerly learned it all.
Though the details of his job were vague, in Morgan's eyes, her father had been a hero, out fighting the good fight that would help all of humankind. To the logic of a child, it seemed perfectly normal that this might put him or his family in danger if "bad-guys" came after him.
Saying Ivor had a somewhat dim view on non-humans would have been an understatement. Fortunately, it was a view that Morgan found she did not share as she grew older. In fact, the older she got the more she found she had little in common with her father whatsoever.
In 2164, shortly after celebrating her sixth birthday, Ivor informed Morgan he would be going away for work for several days, and never returned. After strange men came to the apartment searching for her father, Morgan followed the precise steps he had laid out for her should any emergencies arise. Following the precise escape route they'd rehearsed countless times, Morgan awaited her father at their rendezvous point, but he never arrived. Their sparse living conditions gave C-Sec no indication a child had been living in the apartment with Ivor. With no family friends to speak of, no investigation was launched following her disappearance. Morgan soon had to discover how to live completely on her own.
Unbeknownst to Morgan until years later, Ivor had been arrested on Illium and sentenced to 21 years in prison for the attempted assassination of Volus ambassador, Venta Tox. Backlash from Ivor's failed assassination attempt very nearly jeopardized the Systems Alliance's chances for an embassy on the Citadel. Yet, Morgan remained blissfully unaware of galactic politics while eking out a new-found living as an unassuming Duct Rat.
As the years passed and Morgan grew older, jobs were needed to sustain herself. She'd already learned the value of various objects and which individuals tended to like which trinkets. Working out a steady income on pick-pocketing alone had seemed natural. However, soon she found herself taking on bigger prey and harder jobs, even going so far as to be contracted out to specifically steal objects from certain people. Unfortunately, this lead to Morgan running into the occasional security system. Her desire to bypass such things quickly lead to a self-taught bit of hacking, which soon blossomed into an all-out fascination with various forms of tech. Morgan sought out others who could help her learn more, and soon she found herself stealing not only for the monetary gain of others, but helping herself to various tech gadgets her marks had as well. The raw talent her father had always known his daughter possessed quickly rose to the surface, and Morgan found herself taking contracts for electronic thievery instead. The right information in certain hands could potentially be worth a fortune, and Morgan had no qualms about delivering data to whomever she chose.
While cockiness would occasionally get the better of her, Morgan's rap sheet in comparison to the actual crimes committed remained surprisingly small, and with various hacked omni-tools, she never tended to remain in trouble with the law for long. Unfortunately, those outside the law rarely cared about her official list of crimes, and Morgan certainly made more than a few enemies over the years. Nevertheless, she tended to keep moving, never settling in any one place for too long.
As the years past, it was clear to Morgan that the business of selling information was far more lucrative than stealing physical possessions. She took to stationing herself near the Citadel docks and hacking the databases of any and all ships that came through, poking further into anything that seemed important or interesting and soon caught the eye of a particular Volus information broker willing to compensate her for working along side him.
When the Volus eventually learned who her true father was, he fired Morgan on the spot, ending their contract early. This spurned Morgan forward into seeking more information about her father, and soon her idealized childhood image of him was shattered. The news reports portrayed him as a racist lunatic, potentially acting under the orders of some radical human-centric group calling themselves Eternal Earth. Morgan didn't know what to believe. She'd certainly never seen her father working for any organization. The fact that he'd been diagnosed with paranoid schizophrenia while incarcerated did little to stave off her feelings of betrayal and abandonment. To avoid any further unpleasant connections to the man who had attempted to murder an ambassador, Morgan quickly dropped the use of her surname and started going by Morgan Bryn instead. Though she's looked for traces of her mother's identity and whereabouts, no records or decent leads have surfaced.
Though working for an information broker on the Citadel had suited her just fine, the nature of why her father had traveled to Illium still ate away at her. Having amassed quite a hefty savings, and with her contract with Barla Von terminated, she soon traveled to Illium herself, intent on discovering any further information that had been potentially covered up. Unfortunately, Morgan underestimated the expertise of the information broker business on Illium and found herself quickly overshadowed. Luckily, she was able to eventually find a position working for a politically-minded Asari Matriarch who knew her competition would overlook a young human woman with a knack for getting in and out of places unseen.
Under the wing of the Matriarch, Morgan only prospered and added to her talents. She received training and equipment she had never had access to previously and reveled in it. Morgan soon took to traveling for the Matriarch - first to other cities, then other planets or stations altogether. With access to seemingly unlimited funds for virtually any costume, equipment, or travel needed, Morgan's talent for slipping in and out unnoticed to obtain the required data became invaluable.