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Post by Game Master on Jan 12, 2014 14:08:59 GMT -6
I have a question for everyone.
Do you think Shepard would have released information on the counter to the Seeker Swarm? Like, maybe he would send Mordin's chemical formulas to the colonies? That is something that just hit me.
I think that info would have been released
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Post by dargene on Jan 12, 2014 14:13:21 GMT -6
Most probably have been given to the alliance, then who in turn gave it to other races to make them seem more capable of defending the galaxy
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Post by Deleted on Jan 12, 2014 14:17:30 GMT -6
I also think Shepard would have given it to the Alliance. Well, I would've if there was an option for that. Too bad there wasn't any option to give that info over.
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Post by Jon Waggoner on Jan 12, 2014 14:19:13 GMT -6
It's a good idea.
Although no counter to the Seeker Swarm could add a further element of danger for the group once Collectors are encountered.
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Post by dargene on Jan 12, 2014 14:23:04 GMT -6
Could be interesting to not have the protection, maybe someone with biotics has to make a shield ?
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Post by Deleted on Jan 12, 2014 14:25:39 GMT -6
I'm liking the idea of having no protection against those seeker swarms the more I think about it. Someone with biotics could make a shield, which would be a challenge as well, since a biotic character will eventually get tired and have to rest somewhere safe from the swarms, and everyone else will have to protect them, too while they have that shield up.
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Post by Jon Waggoner on Jan 12, 2014 14:28:53 GMT -6
Yeah, that was pretty much my thinking, poses a nice challenge for the team if encountered.
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Post by Deleted on Jan 12, 2014 14:29:20 GMT -6
Well we have three biotic characters so that's entirely possible
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Post by Maelstrom on Jan 13, 2014 15:09:55 GMT -6
Definitely don't count on my guy for protection from the swarms, at least not with a shield in the way you're thinking. You'll see when we get into combat that he's not your average biotic.
Personally, I see Shepard (and if not Shepard, Mordin) distributing that information as widely as possible among human colonies once the countermeasure was tested and proven effective. Easier to protect the galaxy when the people of the galaxy can protect themselves. Now, if you want to add an element of increased danger, I'd suggest having the Collectors modify the swarms in some way to counter the countermeasure.
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Post by Shala'Bekk vas Neema on Jan 13, 2014 23:28:07 GMT -6
Very good points, especially with the reasoning as to why Shepard would disseminate that information.
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Post by Eric Lysander on Jan 24, 2014 20:01:13 GMT -6
I see Shepard making this information available as well, although not everyone may take the threat seriously.
I can also see a desperate scenario in our game where the remaining biotics are working literally in shifts maintaining a protective field, tagging in one while the other recovers.
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Post by Maelstrom on Jan 24, 2014 21:05:02 GMT -6
Going through things, the only biotics we have left as active players are Maelstrom, River, and Cruendi'has. I wouldn't count on Maelstrom for much in the use of creating large-scale biotic fields as shielding. He's never been called on to use his biotics in such a fashion, and he's never been trained for a usage even remotely like that.
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Post by Deleted on Jan 24, 2014 21:44:08 GMT -6
Iskra also has biotics.
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Post by Maelstrom on Jan 24, 2014 21:57:57 GMT -6
Apologies, Iskra. I was referencing the character dossiers for that information and I overlooked her biotic talent because it was placed in background. Okay, we still have a fair number of biotics who could handle that, then.
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Post by The Hunter on Apr 12, 2014 17:38:19 GMT -6
We would like to point out that the modifications that Mordin made were rendered useless toward the end of Mass Effect 2. Seekers are cybernetic and can be programmed for numerous tasks. The Seekers used on the colonies were programmed to hunt and subdue Humans with stasis fields but the Seeker Swarms encountered on the Collector Base had to be countered with a biotic dome shield. The Seeker Swarms in Mass Effect 3 multiplayer are also unaffected by any enhancements that were made in Mass Effect 2. While this can be marked up to game mechanics, it can also be attributed to the Collectors countering the countermeasure.
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